anime fighters simulator Π²ΡΠ΅ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠΈ
Π§Π΅ΠΌΠΏΠΈΠΎΠ½Ρ
Π‘ΠΎΠ΄Π΅ΡΠΆΠ°Π½ΠΈΠ΅
ΠΠ±ΡΡΠ½ΡΠ΅ [ ]
Π’ΡΠ΅Π½ΠΈΡΡΠ΅Ρ Ρ Π°ΡΠΊΡΠ΅ΡΠΈΡΡΠΈΠΊΠΈ ΠΊΠ°ΠΆΠ΄ΡΠ΅ 4 ΡΠ΅ΠΊΡΠ½Π΄Ρ
Π£ΡΠΈΠ»ΠΈΠ²Π°Π΅Ρ Π²Π°ΡΠΈ ΡΠ΄Π°ΡΡ Π½Π° 40%
Π‘Π½ΠΈΠΆΠ°Π΅Ρ 10% ΡΡΠΎΠ½Π° Π‘ΠΈΠ»Ρ
ΠΠ°ΠΆΠ΄ΡΠ΅ 5 ΡΠ΅ΠΊΡΠ½Π΄ Π²ΠΎΡΡΡΠ°Π½Π°Π²Π»ΠΈΠ²Π°Π΅Ρ 3% Π·Π΄ΠΎΡΠΎΠ²ΡΡ
ΠΠ΅ΠΎΠ±ΡΡΠ½ΡΠ΅ [ ]
Π’ΡΠ΅Π½ΠΈΡΡΠ΅Ρ Ρ Π°ΡΠΊΡΠ΅ΡΠΈΡΡΠΈΠΊΠΈ ΠΊΠ°ΠΆΠ΄ΡΠ΅ 4 ΡΠ΅ΠΊΡΠ½Π΄Ρ
Π£Π²Π΅Π»ΠΈΡΠΈΠ²Π°Π΅Ρ Π²Π°ΡΠ΅ ΠΠ°Π³ΡΠ½Π΅ Π½Π° 15%
Π Π΅Π΄ΠΊΠΈΠ΅ [ ]
Π’ΡΠ΅Π½ΠΈΡΡΠ΅Ρ Ρ Π°ΡΠΊΡΠ΅ΡΠΈΡΡΠΈΠΊΠΈ ΠΊΠ°ΠΆΠ΄ΡΠ΅ 4 ΡΠ΅ΠΊΡΠ½Π΄Ρ
Π£ΡΠΈΠ»ΠΈΠ²Π°Π΅Ρ Π²Π°Ρ Π€ΡΡΠΊΡ Π½Π° 25%
Π‘Π½ΠΈΠΆΠ°Π΅Ρ 20% ΡΡΠΎΠ½Π° ΠΎΡ Π€ΡΡΠΊΡ
Π‘Π½ΠΈΠΆΠ°Π΅Ρ ΠΈ ΡΡΠΈΠ»ΠΈΠ²Π°Π΅Ρ ΡΡΠΎΠ½ Π₯Π»Π΅ΡΡΠΊΠΎΠ³ΠΎ ΠΠ΅ΡΠ° Π½Π° 20%.
Π£ΡΠΈΠ»ΠΈΠ²Π°Π΅Ρ Π²Π°ΡΡ ΠΡΠΈΡΡΠ΄Ρ Π½Π° 25%
Π‘Π½ΠΈΠΆΠ°Π΅Ρ 20% ΡΡΠΎΠ½Π° ΠΎΡ ΠΡΠΈΡΡΠ΄
Π‘Π½ΠΈΠΆΠ°Π΅Ρ 25% ΡΡΠΎΠ½Π° ΠΎΡ Π‘ΡΠ΅Π½Π΄Π°
ΠΠΏΠΈΡΠ΅ΡΠΊΠΈΠ΅ [ ]
Π’ΡΠ΅Π½ΠΈΡΡΠ΅Ρ Ρ Π°ΡΠΊΡΠ΅ΡΠΈΡΡΠΈΠΊΠΈ ΠΊΠ°ΠΆΠ΄ΡΠ΅ 4 ΡΠ΅ΠΊΡΠ½Π΄Ρ
Π£Π²Π΅Π»ΠΈΡΠΈΠ²Π°Π΅Ρ ΡΡΠΎΠ½ Π§Π°ΠΊΡΡ Π½Π° 20%
Π‘Π½ΠΈΠΆΠ°Π΅Ρ 30% ΡΡΠΎΠ½Π° Π§Π°ΠΊΡΡ
Π‘Π½ΠΈΠΆΠ°Π΅Ρ 20% Π΅Π³ΠΎ ΡΡΠΎΠ½Π°
Π£ΡΠΈΠ»ΠΈΠ²Π°Π΅Ρ Π₯Π»Π΅ΡΡΠΊΠΈΠΉ ΠΠ΅Ρ Π½Π° 20%
Π‘Π½ΠΈΠΆΠ°Π΅Ρ 30% Π΅Π³ΠΎ ΡΡΠΎΠ½Π°
ΠΠΎΠ³Π΄Π° Π·Π΄ΠΎΡΠΎΠ²ΡΠ΅ Π½ΠΈΠΆΠ΅ 30%, ΡΡΠΈΠ»ΠΈΠ²Π°Π΅Ρ Π²ΡΠ΅ Π²Π°ΡΠΈ Π°ΡΠ°ΠΊΠΈ Π² 1.6 ΡΠ°Π·
Π‘Π½ΠΈΠΆΠ°Π΅Ρ 30% ΡΡΠΎΠ½Π° Π‘ΠΈΠ»Ρ
ΠΠ΅Π³Π΅Π½Π΄Π°ΡΠ½ΡΠ΅ [ ]
Π’ΡΠ΅Π½ΠΈΡΡΠ΅Ρ Ρ Π°ΡΠΊΡΠ΅ΡΠΈΡΡΠΈΠΊΠΈ ΠΊΠ°ΠΆΠ΄ΡΠ΅ 4 ΡΠ΅ΠΊΡΠ½Π΄Ρ
Π£ΡΠΈΠ»ΠΈΠ²Π°Π΅Ρ ΡΡΠΎΠ½ Π½Π° 20%
Π‘Π½ΠΈΠΆΠ°Π΅Ρ 15% ΡΡΠΎΠ½Π°, Π΄ΠΎΠΏΠΎΠ»Π½ΠΈΡΠ΅Π»ΡΠ½ΠΎ ΡΠ½ΠΈΠΆΠ°Π΅Ρ 15% ΡΡΠΎΠ½Π° ΠΊΠΎΠ³Π΄Π° Ρ ΠΈΠ³ΡΠΎΠΊΠ° Π½ΠΈΠΆΠ΅ 30% Π·Π΄ΠΎΡΠΎΠ²ΡΡ
Π£ΡΠΈΠ»ΠΈΠ²Π°Π΅Ρ ΡΡΠΎΠ½ Π½Π° 20%
Π£ΡΠΈΠ»ΠΈΠ²Π°Π΅Ρ ΡΡΠΎΠ½ Π½Π° 40%
Π‘Π½ΠΈΠΆΠ°Π΅Ρ ΡΡΠΎΠ½ Π½Π° 10%
Π£ΡΠΈΠ»ΠΈΠ²Π°Π΅Ρ ΡΡΠΎΠ½ Π½Π° 50%.
ΠΠΎΠΏΠΎΠ»Π½ΠΈΡΠ΅Π»ΡΠ½ΠΎ ΡΡΠΈΠ»ΠΈΠ²Π°Π΅Ρ Π½Π° 80% ΠΏΠΎΡΠ»Π΅ ΡΠ±ΠΈΠΉΡΡΠ²Π° ΠΈΠ³ΡΠΎΠΊΠ° Π½Π° 20 ΡΠ΅ΠΊ
Π£ΡΠΈΠ»ΠΈΠ²Π°Π΅Ρ ΡΡΠΎΠ½ Π½Π° 40%
ΠΠ°ΡΡ 15% ΡΠ°Π½Ρ ΡΠ²Π΅ΡΠ½ΡΡΡΡ ΠΎΡ Π°ΡΠ°ΠΊΠΈ ΠΏΡΠΎΡΠΈΠ²Π½ΠΈΠΊΠ°
Π£ΡΠΈΠ»ΠΈΠ²Π°Π΅Ρ ΡΡΠΎΠ½ Π½Π° 35%
ΠΠ»ΠΎΠΊΠΈΡΡΠ΅Ρ Π²ΡΠ΅ ΡΡΡΠ΅ΠΊΡΡ «Π·Π°ΠΌΠΎΡΠΎΠ·ΠΊΠΈ»
ΠΠΈΡΡΠΈΡΠ΅ΡΠΊΠΈΠ΅/ΠΠΈΡΠΈΡΠ΅ΡΠΊΠΈΠ΅ [ ]
Π’ΡΠ΅Π½ΠΈΡΡΠ΅Ρ Ρ Π°ΡΠΊΡΠ΅ΡΠΈΡΡΠΈΠΊΠΈ ΠΊΠ°ΠΆΠ΄ΡΠ΅ 4 ΡΠ΅ΠΊΡΠ½Π΄Ρ
Π£ΡΠΈΠ»ΠΈΠ²Π°Π΅Ρ Π²Π°Ρ ΡΡΠΎΠ½ Π½Π° 40%
ΠΠΎΠΏΠΎΠ»Π½ΠΈΡΠ΅Π»ΡΠ½ΠΎ ΡΠ΄Π²Π°ΠΈΠ²Π°Π΅Ρ Π²Π°Ρ ΡΡΠΎΠ½ ΠΏΡΠΈ ΠΊΠ°ΠΆΠ΄ΠΎΠΌ ΡΠ±ΠΈΠΉΡΡΠ²Π΅ ΠΈΠ³ΡΠΎΠΊΠ° Π½Π° 10 ΡΠ΅ΠΊ
Π£ΡΠΈΠ»ΠΈΠ²Π°Π΅Ρ ΡΡΠΎΠ½ Π½Π° 20%
Π£ΡΠΈΠ»ΠΈΠ²Π°Π΅Ρ ΡΡΠΎΠ½ Π‘ΠΈΠ»Ρ Π½Π° 70%,
Π‘Π½ΠΈΠΆΠ°Π΅Ρ 80% ΡΡΠΎΠ½Π° Π‘ΠΈΠ»Ρ,
ΠΏΡΠΈ 10% Π·Π΄ΠΎΡΠΎΠ²ΡΡ ΡΠ½ΠΈΠΆΠ°Π΅Ρ Π΄ΠΎΠΏΠΎΠ»Π½ΠΈΡΠ΅Π»ΡΠ½ΠΎ 70%
Π ΠΈΡΠΎΠ³Π΅ ΠΏΡΠΈ 10% (ΠΈ Π½ΠΈΠΆΠ΅) Π·Π΄ΠΎΡΠΎΠ²ΡΡ ΡΠ½ΠΈΠΆΠ°Π΅Ρ 95% Π²ΡΠ΅Π³ΠΎ ΡΡΠΎΠ½Π° ΠΈΠ»ΠΈ 175% ΡΡΠΎΠ½Π° Π‘ΠΈΠ»Ρ
Π£ΡΠΈΠ»ΠΈΠ²Π°Π΅Ρ ΡΡΠΎΠ½ Π½Π° 40%
ΠΡΠΈ 50% Π·Π΄ΠΎΡΠΎΠ²ΡΡ 50% Π²ΡΠ΅Π³ΠΎ ΠΏΠΎΠ»ΡΡΠ΅Π½Π½ΠΎΠ³ΠΎ ΡΡΠΎΠ½Π° Π±ΡΠ΄Π΅Ρ ΠΏΠ΅ΡΠ΅Π½Π°ΠΏΡΠ°Π²Π»Π΅Π½ΠΎ ΠΎΠ±ΡΠ°ΡΠ½ΠΎ ΠΏΡΠΎΡΠΈΠ²Π½ΠΈΠΊΠ°ΠΌ Π² ΡΠ΅ΡΠ΅Π½ΠΈΠ΅ 5 ΡΠ΅ΠΊΡΠ½Π΄.
Π£ΡΠΈΠ»ΠΈΠ²Π°Π΅Ρ ΡΡΠΎΠ½ Π½Π° 50%
ΠΠ°ΡΡ Π±Π΅ΡΡΠΌΠ΅ΡΡΠΈΠ΅ Π½ 8 ΡΠ΅ΠΊΡΠ½Π΄ ΠΊΠΎΠ³Π΄Π° Ρ ΠΈΠ³ΡΠΎΠΊΠ° Π½ΠΈΠΆΠ΅ 10% Π·Π΄ΠΎΡΠΎΠ²ΡΡ
Π£ΡΠΈΠ»ΠΈΠ²Π°Π΅Ρ ΡΡΠΎΠ½ Π‘ΠΈΠ»Ρ Π½Π° 55%, Π΄ΠΎΠΏΠΎΠ»Π½ΠΈΡΠ΅Π»ΡΠ½ΠΎ ΡΡΠΈΠ»ΠΈΠ²Π°Π΅Ρ Π²Π΅ΡΡ
ΠΠΎΠ³Π΄Π° Ρ ΠΈΠ³ΡΠΎΠΊΠ° Π½ΠΈΠΆΠ΅ 50% Π·Π΄ΠΎΡΠΎΠ²ΡΡ, Π΅Π³ΠΎ ΡΡΠΎΠ½ ΡΠ²Π΅Π»ΠΈΡΠΈΠ²Π°Π΅ΡΡΡ Π½Π° 45%.
Π£ΡΠΈΠ»ΠΈΠ²Π°Π΅Ρ ΡΡΠΎΠ½ Π½Π° 40%
ΠΠ°ΡΡ Π±Π΅ΡΡΠΌΠ΅ΡΡΠΈΠ΅ Π½Π° 5 ΡΠ΅ΠΊΡΠ½Π΄ ΠΊΠΎΠ³Π΄Π° Ρ ΠΈΠ³ΡΠΎΠΊΠ° Π½ΠΈΠΆΠ΅ 25% Π·Π΄ΠΎΡΠΎΠ²ΡΡ
Π’ΡΠ΅Π½ΠΈΡΡΠ΅Ρ Ρ Π°ΡΠΊΡΠ΅ΡΠΈΡΡΠΈΠΊΠΈ ΠΊΠ°ΠΆΠ΄ΡΠ΅ 4 ΡΠ΅ΠΊΡΠ½Π΄Ρ
Π£ΡΠΈΠ»ΠΈΠ²Π°Π΅Ρ ΡΡΠΎΠ½ Π½Π° 35%
Π£Π΄Π²Π°ΠΈΠ²Π°Π΅Ρ Π²Π΅ΡΡ ΡΡΠΎΠ½ ΠΊΠΎΠ³Π΄Π° Π·Π΄ΠΎΡΠΎΠ²ΡΠ΅ ΠΈΠ³ΡΠΎΠΊΠ° Π½ΠΈΠΆΠ΅ 20%
Π£ΡΠΈΠ»ΠΈΠ²Π°Π΅Ρ ΡΡΠΎΠ½ Π½Π° 30%, Π΄ΠΎΠΏΠΎΠ»Π½ΠΈΡΠ΅Π»ΡΠ½ΠΎ 30% ΡΡΠΎΠ½Π° ΠΠ΅ΡΠ°
Π‘Π½ΠΈΠΆΠ°Π΅Ρ 40% ΡΡΠΎΠ½Π°, Π΄ΠΎΠΏΠΎΠ»Π½ΠΈΡΠ΅Π»ΡΠ½ΠΎ 50% ΡΡΠΎΠ½Π° ΠΠ΅ΡΠ°
Π‘Π½ΠΈΠΆΠ°Π΅Ρ 35% ΡΡΠΎΠ½Π° ΠΊΠΎΠ³Π΄Π° Π·Π΄ΠΎΡΠΎΠ²ΡΠ΅ Π½ΠΈΠΆΠ΅ 10%,
Π£ΡΠΈΠ»ΠΈΠ²Π°Π΅Ρ ΡΡΠΎΠ½ Π§Π°ΠΊΡΡ Π½Π° 50%
Π‘Π½ΠΈΠΆΠ°Π΅Ρ 35% ΡΡΠΎΠ½Π° ΠΈ 40% ΡΡΠΎΠ½Π° Π§ΠΊΡΡ
Π£ΡΠΈΠ»ΠΈΠ²Π°Π΅Ρ ΡΡΠΎΠ½ Π½Π° 35%
Π£Π΄Π²Π°ΠΈΠ²Π°Π΅Ρ ΡΡΠΎΠ½ ΠΎΠ³Π½Ρ
Π£ΡΠΈΠ»ΠΈΠ²Π°Π΅Ρ ΡΡΠΎΠ½ Π½Π° 30%
ΠΠΎΠ³Π΄Π° Π·Π΄ΠΎΡΠΎΠ²ΡΠ΅ Π½ΠΈΠΆΠ΄Π΅ 20%, Π΄ΠΎΠΏΠΎΠ»Π½ΠΈΡΠ΅Π»ΡΠ½ΠΎ ΡΡΠΈΠ»ΠΈΠ²Π°Π΅Ρ Π½Π° 30%
ΠΠΎΠ³Π΄Π° Π΄Π΅Π½Ρ, ΡΠ΄Π²Π°ΠΈΠ²Π°Π΅Ρ Π²Π΅ΡΡ ΡΡΠΎΠ½ ΠΈ ΡΠ½ΠΈΠΆΠ°Π΅Ρ 50% ΡΡΠΎΠ½Π°
Π£ΡΠΈΠ»ΠΈΠ²Π°Π΅Ρ 20% Π²ΡΠ΅Π³ΠΎ ΡΡΠΎΠ½Π°, 40% Π‘ΡΠΈΠ»Ρ ΠΠ΅ΡΠ°
ΠΠΎΠ³Π΄Π° 20% Π·Π΄ΠΎΡΠΎΠ²ΡΡ, ΡΡΠΈΠ»ΠΈΠ²Π°Π΅Ρ ΡΡΠΎΠ½ Π½Π° 20%
Π£ΡΠΈΠ»ΠΈΠ²Π°Π΅Ρ ΡΡΠΎΠ½ Π½Π° 40%
ΠΠΎΠΏΠΎΠ»Π½ΠΈΡΠ΅Π»ΡΠ½ΠΎ ΡΡΠΈΠ»ΠΈΠ²Π°Π°Π΅Ρ 40% ΡΡΠΎΠ½ ΠΡΠΈΡΡΠ΄ ΠΊΠΎΠ³Π΄Π° Π·Π΄ΠΎΡΠΎΠ²ΡΠ΅ Π½ΠΈΠΆΠ΅ 25%
Π£ΡΠΈΠ»ΠΈΠ²Π°Π΅Ρ ΡΡΠΎΠ½ Π½Π° 50%
ΠΠ°ΡΡ 5% ΡΠ°Π½Ρ ΡΠ΅Π»Π΅ΠΏΠΎΡΡΠΈΡΠΎΠ²Π°ΡΡΡΡ ΠΏΠΎΠ·Π°Π΄ΠΈ Π°ΡΠ°ΠΊΡΡΡΠ΅Π³ΠΎ ΠΈ ΠΏΠ½ΡΡΡ Π΅Π³ΠΎ, Π½Π°Π½ΠΎΡΡ ΡΡΠΎΠ½ ΠΈ ΠΎΡΠ±ΡΠ°ΡΡΠ²Π°Ρ Π΅Π³ΠΎ (ΡΠ΄Π°Ρ Π½Π°Π½ΠΎΡΠΈΡ 10-ΠΊΡΠ°ΡΠ½ΠΎΠ΅ ΡΠ²Π΅Π»ΠΈΡΠ΅Π½ΠΈΠ΅ ΡΠΈΠ»Ρ ΠΈΠ³ΡΠΎΠΊΠ°).
Π£ΡΠΈΠ»ΠΈΠ²Π°Π΅Ρ ΡΡΠΎΠ½ Π½Π° 50%
ΠΡΠΈ 25% Π·Π΄ΠΎΡΠΎΠ²ΡΡ ΠΌΠ³Π½ΠΎΠ²Π΅Π½Π½ΠΎ Π²ΠΎΡΡΡΠ°Π½Π°Π²Π»ΠΈΠ²Π°Π΅Ρ 50% Π·Π΄ΠΎΡΠΎΠ²ΡΡ ΠΈ Π²ΠΎΡΡΡΠ°Π½Π°Π²Π»ΠΈΠ²Π°Π΅Ρ ΠΏΠΎ 6% Π·Π΄ΠΎΡΠΎΠ²ΡΡ ΠΊΠ°ΠΆΠ΄ΡΠ΅ 5 ΡΠ΅ΠΊΡΠ½Π΄.
Π£ΡΠΈΠ»ΠΈΠ²Π°Π΅Ρ ΡΡΠΎΠ½ Π½Π° 40%, Π΄ΠΎΠΏΠΎΠ»Π½ΠΈΡΠ΅Π»ΡΠ½ΠΎ 35% ΠΡΠΈΡΡΠ΄Ρ
Π‘Π½ΠΈΠΆΠ°Π΅Ρ 25%, Π΄ΠΎΠΏΠΎΠ»Π½ΠΈΡΠ΅Π»ΡΠ½ΠΎ 25% ΡΡΠΎΠ½ ΠΡΠΈΡΡΠ΄Ρ
Π’ΠΎΡΠ³ΠΎΠ²Π»Ρ ΡΠ΅ΠΌΠΏΠΈΠΎΠ½Π°ΠΌΠΈ [ ]
Π§Π΅ΠΌΠΏΠΈΠΎΠ½ | ΠΠ»Π°ΡΡ |
---|---|
Π‘Π°Π½Π΄ΠΆΠΈ | ΠΠΈΡΠ°Ρ |
ΠΠ΅Π²ΠΈ | ΠΡΠ»Ρ |
ΠΠΈΠ»Π»ΡΠ° | ΠΡΠ»Ρ |
Π‘Π°ΠΊΡΡΠ° | ΠΠ΅ΡΠΎΠΉ |
ΠΠΈΠΊΠΊΠΎΠ»ΠΎ | ΠΠ½Π΅Ρ |
ΠΡΠ΅ΠΌΠΎΠ³ΡΡΠΈΠΉ | ΠΠ΅Ρ |
ΠΠ°Π½Π΅ΠΊΠΈ | ΠΠ°Π³ΠΈ |
ΠΡΡΡΠΈ | ΠΠ°Π³ΠΈ |
Π―ΠΌΠΈ | ΠΠΎΠ½ΠΊΠΎ |
ΠΠ΅ΠΊΠΎ | ΠΠΎΠ½ΠΊΠΎ |
ΠΠΆΠΎΡΠ°ΡΠΎ | ΠΠΎΡΠΎΡΠ΅ΠΉ |
ΠΠΆΠΈΡΠ°ΠΉΡ | ΠΠΎΡΠΎΡΠ΅ΠΉ |
ΠΠ°ΡΡΡΠΎ | ΠΠΎΡΠΎΡΠ΅ΠΉ |
Π’Π°Π½Π΄ΠΆΠΈΡΠΎ | ΠΠ»Π°Π΄ΡΠΊΠ° |
ΠΠ΅Π³Π΅ΡΠ° | ΠΠ»Π°Π΄ΡΠΊΠ° |
ΠΠ΅Π½ΠΎΡ | Π₯ΠΎΠΊΠ°Π³Π΅ |
ΠΠΎΡΠΎΡ | Π₯ΠΎΠΊΠ°Π³Π΅ |
ΠΡΠΈΠ³ΠΎ | ΠΠ°ΠΉΠΎΡΠΈΠ½ |
Π‘Π°ΡΠΊΠ΅ | ΠΠ°ΠΉΠΎΡΠΈΠ½ |
ΠΠ°ΠΊΠ°ΡΠΈ | ΠΡΠΏΠ°Π΄Π° |
ΠΡΡΠ° | ΠΡΠΏΠ°Π΄Π° |
ΠΡΠ΅Π½ | ΠΡΠΏΠ°Π΄Π° |
ΠΠΎΠΊΡ | ΠΡΠ΄ΡΠ΅Ρ |
Π¨Π°Π½ΠΊΡ | ΠΡΠ΄ΡΠ΅Ρ |
ΠΡΠ°ΡΠΈ | ΠΡΠ΄ΡΠ΅Ρ |
ΠΠ½Π΄Π΅Π²ΡΠΎ | ΠΡΠ΄ΡΠ΅Ρ |
ΠΠ°Π΄Π°ΡΠ° | ΠΡΠ΄ΡΠ΅Ρ |
Π’Π°ΠΊ ΠΆΠ΅ Π½Π΅ΠΊΠΎΡΠΎΡΡΡ ΡΠ΅ΠΌΠΏΠΈΠΎΠ½ΠΎΠ² ΠΌΠΎΠΆΠ½ΠΎ ΠΊΡΠΏΠΈΡΡ Π² ΠΌΠ°Π³Π°Π·ΠΈΠ½Π΅ ΡΠ½ΠΈΠ·Ρ ΡΠ»Π΅Π²Π°
Classes
Wukong (Class Shop) standing in spawn opposite side of Boom
Classes are a mechanic that helps you get more yen every minute. They can be upgraded in the lobby by Wukong (Class Shop). Upgrading your class allows you to acquire more yen every minute and trade higher quality champions. Higher Classes can be bought by gaining a certain amount of power for strength, chakra, durability; and yen, which are listed below. You cannot skip a class, for example if you are a Saiyan, you cannot go to Magi, you would have to get Sin, and then get Magi. You also cannot go down a class, such as Magi to Sin.
This page also has the average time to acquire the yen needed for the next class, without extra yen from quests and rewards; and the champions you can get traded with when you unlock that class.
Contents
Fighter
This class is the starter class (First class you get in game). Being a fighter gives the player 5 yen per minute.
Requirements
Champions can now be traded:
Shinobi
This is the second class. Being a Shinobi gives the player 10 yen per minute.
Requirements
Time to get with the previous rank
Champions can now be traded:
Pirate
This is the third class. Being a Pirate gives the player 25 yen per minute.
Requirements
Time to get with the previous rank
Champions can now be traded:
Ghoul
This is the fourth class. Being a Ghoul gives the player 50 yen per minute.
Requirements
Time to get with the previous rank
Champions can now be traded:
This is the fifth class. Being a Hero gives the player 100 yen per minute.
Requirements
Time to get with the previous rank
Champions can now be traded:
Reaper
This is the sixth class. Being a Reaper gives the player 500 yen per minute.
Requirements
Time to get with the previous rank
Champions can now be traded:
Saiyan
This is the seventh class. Being a Saiyan gives the player 1K (1,000) yen per minute.
Requirements
Time to get with the previous rank
Champions can now be traded:
This is the eighth class. Being a Sin gives the player 2.5K (2,500) yen per minute.
Requirements
Time to get with the previous rank
Champions can now be traded:
This is the ninth class. Being a Magi gives the player 10K (10,000) yen per minute.
Requirements
Time to get with the previous rank
Champions can now be traded:
Akuma
This is the tenth class. Being an Akuma gives the player 45K (45,000) yen per minute.
Requirements
Time to get with the previous rank
Champions can now be traded:
Yonko
This is the eleventh class. Being a Yonko gives the player 100K (100,000) yen per minute.
Requirements
Time to get with the previous rank
Champions can now be traded:
Gorosei
This is the twelfth class. Being a Gorosei gives the player 250K (250,000) yen per minute.
Requirements
Time to get with the previous rank
Champions can now be traded:
Overlord
This is the thirteenth class. Being an Overlord gives the player 750k (750,000) yen per minute.
Requirements
Time to get with the previous rank
Champions can now be traded:
Hokage
This is the fourteenth class. Being a Hokage gives the player 4.5M (4,500,000) yen per minute.
Requirements
Time to get with the previous rank
Champions can now be traded:
Kaioshin
This is the fifteenth class. Being a Kaioshin gives the player 15M (15,000,000) yen per minute.
Requirements
Time to get with the previous rank
Champions can now be traded:
This is the sixteenth class. Being a Sage gives the player 100M (100,000,000) yen per minute.
Requirements
Time to get with the previous rank
Champions can now be traded:
Espada
This is the seventeenth class. Being a Espada gives the player 1B (1,000,000,000) yen per minute.
Requirements
Time to get with the previous rank
Champions can now be traded:
Shinigami
This is the eighteenth class. Being a Shinigami gives the player 7.5B (7,500,000,000) yen per minute.
Requirements
Time to get with previous rank
Champions can now be traded:
Hashira
This is the nineteenth class. Being a Hashira gives the player 30B (30,000,000,000) yen per minute.
Requirements
Time to get with the previous rank
Champions can now be traded:
Hakaishin
This is the twentieth class. Being a Hakaishin gives the player 150B (150,000,000,000) yen per minute.
Requirements
Time to get with the previous rank
Champions can now be traded:
Otsutsuki
This is the twenty-first class. Being an Otsutsuki gives the player 450B (450,000,000,000) yen per minute.
Requirements
Time to get with the previous rank
Champions can now be traded:
Pirate King
This is the twenty-second class. Being a Pirate King gives the player 1.35T (1,350,000,000,000) yen per minute.
Requirements
Requirements
Time to get with the previous rank
Champions can now be traded:
Kishin
This is the twenty-third class. Being a Kishin gives the player 4.05T (4,050,000,000,000) yen per minute.
Requirements
Time to get with the previous rank
Champions can now be traded:
Angel
This is the twenty-fourth class. Being an Angel gives the player 12.15T (12,150,000,000,000) yen per minute.
Requirements
Time to get with the previous rank
Champions can now be traded:
Demon King
This is the twenty-fifth class. Being a Demon King gives the player 60.75T (60,750,000,000,000) yen per minute.
Requirements
Time to get with the previous rank
How to get secret characters in Anime Fighters Simulator
Roblox Anime Fighters is all about building an army of the most powerful characters you can. There are several different tiers of fighters in this Roblox anime game, ranging from commons all the way up to legendary and mythical. Well, thereβs a class even higher than that: secret characters. If you are new to the game, you might wonder about how to obtain these. In this guide, we will walk you through how to get secret characters in Anime Fighters Simulator.
Make sure to check out our Anime Fighters Simulator codes list for some in-game freebies like free Yen, Luck Boosts, XP Boosts, and more!
How to get secret characters in Anime Fighters
There are two different ways to get secret characters in Anime Fighters as of Update 7:
Crafting
Crafting is a new mechanic in Anime Fighters, and it allows you to craft secret characters in each world by doing raids and getting shards. The crafted secret characters are different from those in stars.
The Merchant
The Merchant is a new addition to Anime Fighters in Update 8. Players can visit this new NPC and purchase a secret character from him, but it will cost a lot of Robux. If you opt not to spend any Robux, you should resort to hatching secret characters and crafting them.
Hatching Secret Characters
As for getting secret characters from stars in Anime Fighters, it is completely random. However, you can do a few things to increase your odds and speed up the process.
First, you should always use the Auto Purchase Stars feature by pressing Q at the Crazy Star. This will automatically purchase all the Stars you can afford, making it the most efficient way to hatch them. Combine this with the Auto-sell settings, and you will automate the entire process of buying and selling characters.
To enable auto-sell in Anime Fighters, tap on the Settings icon on the left of the screen. Enable the option to Auto-sell Common, Rare, and Epic characters. Now, every time you Auto Buy your Stars, you will sell them back unless they are a Legendary rarity or higher! You can turn off Epics if you want to fuse them instead, but most people will opt to sell them for Yen.
Thanks to the recent updates, there are many upgrades to unlock as you play Anime Fighters. The ones you want to focus on are Extra Star I and Extra Star II. You will need to reach rooms 24 and 48, respectively, to unlock these upgrades. Extra Star upgrades allow you to open an extra star every time you hatch one.
Finally, you can also spend Robux to buy some optional in-game perks to make the process of getting secret characters easier. Some things we would recommend are the Fast Open Stars and Multi Open. Both of these items are available at the in-game shop, which you can get to by tapping on the cart icon on the left side of the screen.
Gamepasses
Gamepasses are permanent boosts that you can buy only with Robux. Here are all of the gamepasses:
Name | Cost | Description | Image |
---|---|---|---|
VIP | R$399 | — 90% off stars! — Special VIP fighter (your own avatar!) — VIP role in the official Anime Fighters Discord Server | |
2x Yen | R$399 | Earn twice as much yen! | |
2x EXP | R$299 | 2x the XP you normally would! | |
Teleport | R$49 | Teleport to any of the areas you’ve unlocked, from any location. | |
Small Backpack | R$99 | Store 200 characters more in your inventory! Stacks with large backpack! | |
Large Backpack | R$399 | Store 1000 pets more in your inventory! Stacks with small backpack! | |
Lucky | R$99 | Gives +1.0 luck (Stacks) | |
Super Lucky | R$699 | Gives +2.0 luck (Stacks) | |
Ultra Lucky | R$1999 | Gives +4.0 luck (Stacks) | |
Fast Open | R$399 | You can hatch eggs much faster now! It does stack with everything else! | |
Multi Open | R$799 | Open 3 eggs at once, save your precious time! | |
Extra Equip | R$599 | Equip 2 more extra character in your roster. | |
Auto Clicker | R$69 | Deals damage to the enemies for you. | |
Magnet | R$149 | Picks up any yen that you missed around you. | |
Sprint | R$29 | Run a lot faster than you normally would. |
What gamepasses should I buy? [ ]
The most popular gamepasses are x2 Yen, x2 EXP and Extra Equips. The Luck gamepasses, Fast Open and Multi Open are also recommended and can significantly increase your chance of hatching rare fighters. The Magnet gamepass is recommended. The Auto Clicker is recommended because it can help in Time Trial and if you are on a device where you cannot download an auto clicker such as XBOX or mobile, it can help you do a lot more damage. The Backpack gamepasses are recommended if you collect fighters. Sprint and Teleport are the most useless gamepasses but they are also the cheapest. Game passes are helpful and highly beneficial, however itβs is not required and is completely possible to get past all worlds and be considered as a pro at anime fighters simulator