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Π‘ΠΎΠ΄Π΅Ρ€ΠΆΠ°Π½ΠΈΠ΅

ΠžΠ±Ρ‹Ρ‡Π½Ρ‹Π΅ [ ]

Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ харктСристики ΠΊΠ°ΠΆΠ΄Ρ‹Π΅ 4 сСкунды

Π‘Π°Π½Π΄ΠΆΠΈ13.46500Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ 40% ΠΎΡ‚ вашСй пригучСсти

УсиливаСт ваши ΡƒΠ΄Π°Ρ€Ρ‹ Π½Π° 40%

Π›Π΅Π²ΠΈ12.39Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ 30% ΠœΠ΅Ρ‡Π°ΠšΠΈΠ»Π»ΡƒΠ°11.75Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ 45% Бкорости

Π‘Π½ΠΈΠΆΠ°Π΅Ρ‚ 10% ΡƒΡ€ΠΎΠ½Π° Π‘ΠΈΠ»Ρ‹

Π‘Π°ΠΊΡƒΡ€Π°9.61Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ 20% Π§Π°ΠΊΡ€Ρ‹

ΠšΠ°ΠΆΠ΄Ρ‹Π΅ 5 сСкунд восстанавливаСт 3% Π·Π΄ΠΎΡ€ΠΎΠ²ΡŒΡ

НСобычныС [ ]

Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ харктСристики ΠΊΠ°ΠΆΠ΄Ρ‹Π΅ 4 сСкунды

Пикколо8,54800Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ ΠΏΠΎ 20% Π‘ΠΈΠ»Ρ‹ ΠΈ ЗащитыВсСмогущий6,411000Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ ΠΏΠΎ 35% Π‘ΠΈΠ»Ρ‹ ΠΈ Π—Π°Ρ‰ΠΈΡ‚Ρ‹ΠšΠ°Π½Π΅ΠΊΠΈ5,12Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ 30% Π‘ΠΈΠ»Ρ‹

Π£Π²Π΅Π»ΠΈΡ‡ΠΈΠ²Π°Π΅Ρ‚ вашС ΠšΠ°Π³ΡƒΠ½Π΅ Π½Π° 15%

Π Π΅Π΄ΠΊΠΈΠ΅ [ ]

Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ харктСристики ΠΊΠ°ΠΆΠ΄Ρ‹Π΅ 4 сСкунды

Π›ΡƒΡ„Ρ„ΠΈ4,71000Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ 45% пригучСсти, 35% Π‘ΠΈΠ»Ρ‹

УсиливаСт ваш Π€Ρ€ΡƒΠΊΡ‚ Π½Π° 25%

Π‘Π½ΠΈΠΆΠ°Π΅Ρ‚ 20% ΡƒΡ€ΠΎΠ½Π° ΠΎΡ‚ Π€Ρ€ΡƒΠΊΡ‚

Π―ΠΌΠΈ4,481250Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ 45% ΠœΠ΅Ρ‡Π°

Π‘Π½ΠΈΠΆΠ°Π΅Ρ‚ ΠΈ усиливаСт ΡƒΡ€ΠΎΠ½ Π₯лСсткого ΠœΠ΅Ρ‡Π° Π½Π° 20%.

Π”Π΅ΠΊΠΎ4,06Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ 40% Π‘ΠΈΠ»Ρ‹

УсиливаСт Π²Π°ΡˆΡƒ ΠŸΡ€ΠΈΡ‡ΡƒΠ΄Ρƒ Π½Π° 25%

Π‘Π½ΠΈΠΆΠ°Π΅Ρ‚ 20% ΡƒΡ€ΠΎΠ½Π° ΠΎΡ‚ ΠŸΡ€ΠΈΡ‡ΡƒΠ΄

Π”ΠΆΠΎΡ‚Π°Ρ€ΠΎ3,841500Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ 45% Π—Π°Ρ‰ΠΈΡ‚Ρ‹

Π‘Π½ΠΈΠΆΠ°Π΅Ρ‚ 25% ΡƒΡ€ΠΎΠ½Π° ΠΎΡ‚ Π‘Ρ‚Π΅Π½Π΄Π°

ЭпичСскиС [ ]

Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ харктСристики ΠΊΠ°ΠΆΠ΄Ρ‹Π΅ 4 сСкунды

ДТирая3,412000Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ 50% Π§Π°ΠΊΡ€Ρ‹

Наруто3,2Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ 55% Π§Π°ΠΊΡ€Ρ‹

Π£Π²Π΅Π»ΠΈΡ‡ΠΈΠ²Π°Π΅Ρ‚ ΡƒΡ€ΠΎΠ½ Π§Π°ΠΊΡ€Ρ‹ Π½Π° 20%

Π‘Π½ΠΈΠΆΠ°Π΅Ρ‚ 30% ΡƒΡ€ΠΎΠ½Π° Π§Π°ΠΊΡ€Ρ‹

Π’Π°Π½Π΄ΠΆΠΈΡ€ΠΎ2,992250Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ 70% ΠœΠ΅Ρ‡Π°

Π‘Π½ΠΈΠΆΠ°Π΅Ρ‚ 20% Π΅Π³ΠΎ ΡƒΡ€ΠΎΠ½Π°

УсиливаСт Π₯лСсткий ΠœΠ΅Ρ‡ Π½Π° 20%

Π‘Π½ΠΈΠΆΠ°Π΅Ρ‚ 30% Π΅Π³ΠΎ ΡƒΡ€ΠΎΠ½Π°

Π’Π΅Π³Π΅Ρ‚Π°2,77Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ 50% Π‘ΠΈΠ»Ρ‹

Когда Π·Π΄ΠΎΡ€ΠΎΠ²ΡŒΠ΅ Π½ΠΈΠΆΠ΅ 30%, усиливаСт всС ваши Π°Ρ‚Π°ΠΊΠΈ Π² 1.6 Ρ€Π°Π·

Π‘Π½ΠΈΠΆΠ°Π΅Ρ‚ 30% ΡƒΡ€ΠΎΠ½Π° Π‘ΠΈΠ»Ρ‹

Π›Π΅Π³Π΅Π½Π΄Π°Ρ€Π½Ρ‹Π΅ [ ]

Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ харктСристики ΠΊΠ°ΠΆΠ΄Ρ‹Π΅ 4 сСкунды

ГСнос0,743000Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ 65% Π—Π°Ρ‰ΠΈΡ‚Ρ‹.

УсиливаСт ΡƒΡ€ΠΎΠ½ Π½Π° 20%

Π‘Π½ΠΈΠΆΠ°Π΅Ρ‚ 15% ΡƒΡ€ΠΎΠ½Π°, Π΄ΠΎΠΏΠΎΠ»Π½ΠΈΡ‚Π΅Π»ΡŒΠ½ΠΎ сниТаСт 15% ΡƒΡ€ΠΎΠ½Π° ΠΊΠΎΠ³Π΄Π° Ρƒ ΠΈΠ³Ρ€ΠΎΠΊΠ° Π½ΠΈΠΆΠ΅ 30% Π·Π΄ΠΎΡ€ΠΎΠ²ΡŒΡ

Борос0,68Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ 30% Π§Π°ΠΊΡ€Ρ‹, ΠΏΠΎ 50% Π‘ΠΈΠ»Ρ‹ ΠΈ Π—Π°Ρ‰ΠΈΡ‚Ρ‹

УсиливаСт ΡƒΡ€ΠΎΠ½ Π½Π° 20%

Π˜Ρ‡ΠΈΠ³ΠΎ0,423200Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ 30% Π‘ΠΈΠ»Ρ‹, 75% ΠœΠ΅Ρ‡Π° ΠΈ 50% Π—Π°Ρ‰ΠΈΡ‚Ρ‹

УсиливаСт ΡƒΡ€ΠΎΠ½ Π½Π° 40%

Π‘Π½ΠΈΠΆΠ°Π΅Ρ‚ ΡƒΡ€ΠΎΠ½ Π½Π° 10%

БаскС0,327500Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ 80% Π§Π°ΠΊΡ€Ρ‹

УсиливаСт ΡƒΡ€ΠΎΠ½ Π½Π° 50%.

Π”ΠΎΠΏΠΎΠ»Π½ΠΈΡ‚Π΅Π»ΡŒΠ½ΠΎ усиливаСт Π½Π° 80% послС убийства ΠΈΠ³Ρ€ΠΎΠΊΠ° Π½Π° 20 сСк

Какаши0,293000Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ 80% Π§Π°ΠΊΡ€Ρ‹

УсиливаСт ΡƒΡ€ΠΎΠ½ Π½Π° 40%

Π”Π°Ρ‘Ρ‚ 15% шанс увСрнутся ΠΎΡ‚ Π°Ρ‚Π°ΠΊΠΈ ΠΏΡ€ΠΎΡ‚ΠΈΠ²Π½ΠΈΠΊΠ°

Π­Π½Π΄Π΅Π²Ρ€ΠΎΠŸΠΎΠΊΡƒΠΏΠ°Π΅Ρ‚ΡΡ Π² ΠΌΠ°Π³Π°Π·ΠΈΠ½Π΅ Π’ΡƒΡ€Π½ΠΈΡ€Π°7500Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ 50% Π§Π°ΠΊΡ€Ρ‹, 65% Π‘ΠΈΠ»Ρ‹ ΠΈ 35% Π—Π°Ρ‰ΠΈΡ‚Ρ‹

УсиливаСт ΡƒΡ€ΠΎΠ½ Π½Π° 35%

Π‘Π»ΠΎΠΊΠΈΡ€ΡƒΠ΅Ρ‚ всС эффСкты «Π·Π°ΠΌΠΎΡ€ΠΎΠ·ΠΊΠΈ»

ΠœΠΈΡΡ‚ΠΈΡ‡Π΅ΡΠΊΠΈΠ΅/ΠœΠΈΡ„ΠΈΡ‡Π΅ΡΠΊΠΈΠ΅ [ ]

Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ харктСристики ΠΊΠ°ΠΆΠ΄Ρ‹Π΅ 4 сСкунды

Π“ΠΎΠΊΡƒ0,277500Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ 75% Π‘ΠΈΠ»Ρ‹, 40% Π—Π°Ρ‰ΠΈΡ‚Ρ‹

УсиливаСт ваш ΡƒΡ€ΠΎΠ½ Π½Π° 40%

Π”ΠΎΠΏΠΎΠ»Π½ΠΈΡ‚Π΅Π»ΡŒΠ½ΠΎ ΡƒΠ΄Π²Π°ΠΈΠ²Π°Π΅Ρ‚ ваш ΡƒΡ€ΠΎΠ½ ΠΏΡ€ΠΈ ΠΊΠ°ΠΆΠ΄ΠΎΠΌ убийствС ΠΈΠ³Ρ€ΠΎΠΊΠ° Π½Π° 10 сСк

Аста0,26Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ 50% Π‘ΠΈΠ»Ρ‹, 10% Π—Π°Ρ‰ΠΈΡ‚Ρ‹

УсиливаСт ΡƒΡ€ΠΎΠ½ Π½Π° 20%

УсиливаСт ΡƒΡ€ΠΎΠ½ Π‘ΠΈΠ»Ρ‹ Π½Π° 70%,

Π‘Π½ΠΈΠΆΠ°Π΅Ρ‚ 80% ΡƒΡ€ΠΎΠ½Π° Π‘ΠΈΠ»Ρ‹,

ΠΏΡ€ΠΈ 10% Π·Π΄ΠΎΡ€ΠΎΠ²ΡŒΡ сниТаСт Π΄ΠΎΠΏΠΎΠ»Π½ΠΈΡ‚Π΅Π»ΡŒΠ½ΠΎ 70%

Π’ ΠΈΡ‚ΠΎΠ³Π΅ ΠΏΡ€ΠΈ 10% (ΠΈ Π½ΠΈΠΆΠ΅) Π·Π΄ΠΎΡ€ΠΎΠ²ΡŒΡ сниТаСт 95% всСго ΡƒΡ€ΠΎΠ½Π° ΠΈΠ»ΠΈ 175% ΡƒΡ€ΠΎΠ½Π° Π‘ΠΈΠ»Ρ‹

Шанкс0,25Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ 85% ΠœΠ΅Ρ‡Π°, ΠΏΠΎ 50% Π‘ΠΈΠ»Ρ‹ ΠΈ Π—Π°Ρ‰ΠΈΡ‚Ρ‹

УсиливаСт ΡƒΡ€ΠΎΠ½ Π½Π° 40%

ΠŸΡ€ΠΈ 50% Π·Π΄ΠΎΡ€ΠΎΠ²ΡŒΡ 50% всСго ΠΏΠΎΠ»ΡƒΡ‡Π΅Π½Π½ΠΎΠ³ΠΎ ΡƒΡ€ΠΎΠ½Π° Π±ΡƒΠ΄Π΅Ρ‚ ΠΏΠ΅Ρ€Π΅Π½Π°ΠΏΡ€Π°Π²Π»Π΅Π½ΠΎ ΠΎΠ±Ρ€Π°Ρ‚Π½ΠΎ ΠΏΡ€ΠΎΡ‚ΠΈΠ²Π½ΠΈΠΊΠ°ΠΌ Π² Ρ‚Π΅Ρ‡Π΅Π½ΠΈΠ΅ 5 сСкунд.

Π˜Ρ‚Π°Ρ‡ΠΈ0,199000Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ 80% Π§Π°ΠΊΡ€Ρ‹, ΠΏΠΎ 20% Π‘ΠΈΠ»Ρ‹ ΠΈ Π—Π°Ρ‰ΠΈΡ‚Ρ‹

УсиливаСт ΡƒΡ€ΠΎΠ½ Π½Π° 50%

Π”Π°Ρ‘Ρ‚ бСссмСртиС Π½ 8 сСкунд ΠΊΠΎΠ³Π΄Π° Ρƒ ΠΈΠ³Ρ€ΠΎΠΊΠ° Π½ΠΈΠΆΠ΅ 10% Π·Π΄ΠΎΡ€ΠΎΠ²ΡŒΡ

Π­Ρ€Π΅Π½0,17500Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ 90% Π—Π°Ρ‰ΠΈΡ‚Ρ‹, 75% Π‘ΠΈΠ»Ρ‹

УсиливаСт ΡƒΡ€ΠΎΠ½ Π‘ΠΈΠ»Ρ‹ Π½Π° 55%, Π΄ΠΎΠΏΠΎΠ»Π½ΠΈΡ‚Π΅Π»ΡŒΠ½ΠΎ усиливаСт вСсь

Когда Ρƒ ΠΈΠ³Ρ€ΠΎΠΊΠ° Π½ΠΈΠΆΠ΅ 50% Π·Π΄ΠΎΡ€ΠΎΠ²ΡŒΡ, Π΅Π³ΠΎ ΡƒΡ€ΠΎΠ½ увСличиваСтся Π½Π° 45%.

ΠœΠ°Π΄Π°Ρ€Π°ΠŸΠΎΠΊΡƒΠΏΠ°Π΅Ρ‚ΡΡ Π² ΠΌΠ°Π³Π°Π·ΠΈΠ½Π΅ Π’ΡƒΡ€Π½ΠΈΡ€Π°Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ 90% Π§Π°ΠΊΡ€Ρ‹

УсиливаСт ΡƒΡ€ΠΎΠ½ Π½Π° 40%

Π”Π°Ρ‘Ρ‚ бСссмСртиС Π½Π° 5 сСкунд ΠΊΠΎΠ³Π΄Π° Ρƒ ΠΈΠ³Ρ€ΠΎΠΊΠ° Π½ΠΈΠΆΠ΅ 25% Π·Π΄ΠΎΡ€ΠΎΠ²ΡŒΡ

Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ харктСристики ΠΊΠ°ΠΆΠ΄Ρ‹Π΅ 4 сСкунды

ΠšΠΈΡ€ΠΈΡ‚ΠΎ1ΠΉ БСзонНС ΠΏΡ€ΠΎΠ΄Π°ΡŽΡ‚ΡΡ

Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ 70% ΠœΠ΅Ρ‡Π°, 25% Π‘ΠΈΠ», 45% Π—Π°Ρ‰ΠΈΡ‚Ρ‹

УсиливаСт ΡƒΡ€ΠΎΠ½ Π½Π° 35%

Π£Π΄Π²Π°ΠΈΠ²Π°Π΅Ρ‚ вСсь ΡƒΡ€ΠΎΠ½ ΠΊΠΎΠ³Π΄Π° Π·Π΄ΠΎΡ€ΠΎΠ²ΡŒΠ΅ ΠΈΠ³Ρ€ΠΎΠΊΠ° Π½ΠΈΠΆΠ΅ 20%

Асуна2ΠΉ Π‘Π΅Π·ΠΎΠ½Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ 85% ΠœΠ΅Ρ‡Π° ΠΈ 50% Π—Π°Ρ‰ΠΈΡ‚Ρ‹.

УсиливаСт ΡƒΡ€ΠΎΠ½ Π½Π° 30%, Π΄ΠΎΠΏΠΎΠ»Π½ΠΈΡ‚Π΅Π»ΡŒΠ½ΠΎ 30% ΡƒΡ€ΠΎΠ½Π° ΠœΠ΅Ρ‡Π°

Π‘Π½ΠΈΠΆΠ°Π΅Ρ‚ 40% ΡƒΡ€ΠΎΠ½Π°, Π΄ΠΎΠΏΠΎΠ»Π½ΠΈΡ‚Π΅Π»ΡŒΠ½ΠΎ 50% ΡƒΡ€ΠΎΠ½Π° ΠœΠ΅Ρ‡Π°

Π‘Π½ΠΈΠΆΠ°Π΅Ρ‚ 35% ΡƒΡ€ΠΎΠ½Π° ΠΊΠΎΠ³Π΄Π° Π·Π΄ΠΎΡ€ΠΎΠ²ΡŒΠ΅ Π½ΠΈΠΆΠ΅ 10%,

Π“ΠΎΠ½Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ ΠΏΠΎ 50% Π§Π°ΠΊΡ€Ρ‹, Π‘ΠΈΠ»Ρ‹ ΠΈ Π—Π°Ρ‰ΠΈΡ‚Ρ‹

УсиливаСт ΡƒΡ€ΠΎΠ½ Π§Π°ΠΊΡ€Ρ‹ Π½Π° 50%

Π‘Π½ΠΈΠΆΠ°Π΅Ρ‚ 35% ΡƒΡ€ΠΎΠ½Π° ΠΈ 40% ΡƒΡ€ΠΎΠ½Π° Π§ΠΊΡ€Ρ‹

ΠœΠ΅Π»ΠΈΠΎΠ΄Π°ΡΠ’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ 90% Π‘ΠΈΠ»Ρ‹ ΠΈ 80% Π—Π°Ρ‰ΠΈΡ‚Ρ‹

УсиливаСт ΡƒΡ€ΠΎΠ½ Π½Π° 35%

Π¨ΠΈΠ½Ρ€ΠΎ3ΠΉ Π‘Π΅Π·ΠΎΠ½Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ 70% Бкорости, 45% Π—Π°Ρ‰ΠΈΡ‚Ρ‹, 55% Π§Π°ΠΊΡ€Ρ‹

Π£Π΄Π²Π°ΠΈΠ²Π°Π΅Ρ‚ ΡƒΡ€ΠΎΠ½ огня

ΠœΠΈΡ…Π°ΠΊΠ’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ 90% ΠœΠ΅Ρ‡Π° ΠΈ 70% Π—Π°Ρ‰ΠΈΡ‚Ρ‹

УсиливаСт ΡƒΡ€ΠΎΠ½ Π½Π° 30%

Когда Π·Π΄ΠΎΡ€ΠΎΠ²ΡŒΠ΅ Π½ΠΈΠΆΠ΄Π΅ 20%, Π΄ΠΎΠΏΠΎΠ»Π½ΠΈΡ‚Π΅Π»ΡŒΠ½ΠΎ усиливаСт Π½Π° 30%

ЭсканорВрСнируСт 60% ΠœΠ΅Ρ‡Π°, 50% Π—Π°Ρ‰ΠΈΡ‚ ΠΈ 45% Π‘ΠΈΠ»Ρ‹

Когда дСнь, ΡƒΠ΄Π²Π°ΠΈΠ²Π°Π΅Ρ‚ вСсь ΡƒΡ€ΠΎΠ½ ΠΈ сниТаСт 50% ΡƒΡ€ΠΎΠ½Π°

ЗСнитсу4ΠΉ Π‘Π΅Π·ΠΎΠ½Π’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ 99% ΠœΠ΅Ρ‡Π°, 70% Π—Π°Ρ‰ΠΈΡ‚Ρ‹

УсиливаСт 20% всСго ΡƒΡ€ΠΎΠ½Π°, 40% Бтиля ΠœΠ΅Ρ‡Π°

Когда 20% Π·Π΄ΠΎΡ€ΠΎΠ²ΡŒΡ, усиливаСт ΡƒΡ€ΠΎΠ½ Π½Π° 20%

Π‘Π°ΠΊΡƒΠ³ΠΎΠ’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ ΠΏΠΎ 75% Π‘ΠΈΠ»Ρ‹ ΠΈ Π§Π°ΠΊΡ€Ρ‹, 30% Π—Π°Ρ‰ΠΈΡ‚Ρ‹

УсиливаСт ΡƒΡ€ΠΎΠ½ Π½Π° 40%

Π”ΠΎΠΏΠΎΠ»Π½ΠΈΡ‚Π΅Π»ΡŒΠ½ΠΎ усиливааСт 40% ΡƒΡ€ΠΎΠ½ ΠŸΡ€ΠΈΡ‡ΡƒΠ΄ ΠΊΠΎΠ³Π΄Π° Π·Π΄ΠΎΡ€ΠΎΠ²ΡŒΠ΅ Π½ΠΈΠΆΠ΅ 25%

Π ΠΎΠΊ Π›ΠΈΠ’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ 95% Π‘ΠΈΠ»Ρ‹, 90% Π—Π°Ρ‰ΠΈΡ‚Ρ‹, ΠΏΠΎ 50% Бкорости ΠΈ ΠŸΡ€ΠΈΠ³ΡƒΡ‡Π΅ΡΡ‚ΠΈ

УсиливаСт ΡƒΡ€ΠΎΠ½ Π½Π° 50%

Π”Π°Ρ‘Ρ‚ 5% шанс Ρ‚Π΅Π»Π΅ΠΏΠΎΡ€Ρ‚ΠΈΡ€ΠΎΠ²Π°Ρ‚ΡŒΡΡ ΠΏΠΎΠ·Π°Π΄ΠΈ Π°Ρ‚Π°ΠΊΡƒΡŽΡ‰Π΅Π³ΠΎ ΠΈ ΠΏΠ½ΡƒΡ‚ΡŒ Π΅Π³ΠΎ, нанося ΡƒΡ€ΠΎΠ½ ΠΈ отбрасывая Π΅Π³ΠΎ (ΡƒΠ΄Π°Ρ€ наносит 10-ΠΊΡ€Π°Ρ‚Π½ΠΎΠ΅ ΡƒΠ²Π΅Π»ΠΈΡ‡Π΅Π½ΠΈΠ΅ силы ΠΈΠ³Ρ€ΠΎΠΊΠ°).

ΠœΠ°Ρ€ΠΊΠΎΠ’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ 90% Π§Π°ΠΊΡ€Ρ‹, 95% Π—Π°Ρ‰ΠΈΡ‚Ρ‹

УсиливаСт ΡƒΡ€ΠΎΠ½ Π½Π° 50%

ΠŸΡ€ΠΈ 25% Π·Π΄ΠΎΡ€ΠΎΠ²ΡŒΡ ΠΌΠ³Π½ΠΎΠ²Π΅Π½Π½ΠΎ восстанавливаСт 50% Π·Π΄ΠΎΡ€ΠΎΠ²ΡŒΡ ΠΈ восстанавливаСт ΠΏΠΎ 6% Π·Π΄ΠΎΡ€ΠΎΠ²ΡŒΡ ΠΊΠ°ΠΆΠ΄Ρ‹Π΅ 5 сСкунд.

ΠžΡ‡Π°ΠΊΠΎΠ’Ρ€Π΅Π½ΠΈΡ€ΡƒΠ΅Ρ‚ 60% Π§Π°ΠΊΡ€Ρ‹ ΠΈ ΠΏΠΎ 40% Π‘ΠΈΠ»Ρ‹ ΠΈ Π—Π°Ρ‰ΠΈΡ‚Ρ‹

УсиливаСт ΡƒΡ€ΠΎΠ½ Π½Π° 40%, Π΄ΠΎΠΏΠΎΠ»Π½ΠΈΡ‚Π΅Π»ΡŒΠ½ΠΎ 35% ΠŸΡ€ΠΈΡ‡ΡƒΠ΄Ρ‹

Π‘Π½ΠΈΠΆΠ°Π΅Ρ‚ 25%, Π΄ΠΎΠΏΠΎΠ»Π½ΠΈΡ‚Π΅Π»ΡŒΠ½ΠΎ 25% ΡƒΡ€ΠΎΠ½ ΠŸΡ€ΠΈΡ‡ΡƒΠ΄Ρ‹

Ворговля Ρ‡Π΅ΠΌΠΏΠΈΠΎΠ½Π°ΠΌΠΈ [ ]

ΠœΠΈΠ½ΠΈΠΌΠ°Π»ΡŒΠ½Ρ‹ΠΉ Ρ‚Ρ€Π΅Π±ΡƒΠ΅ΠΌΡ‹ΠΉ класс

ЧСмпионКласс
Π‘Π°Π½Π΄ΠΆΠΈΠŸΠΈΡ€Π°Ρ‚
Π›Π΅Π²ΠΈΠ“ΡƒΠ»ΡŒ
ΠšΠΈΠ»Π»ΡƒΠ°Π“ΡƒΠ»ΡŒ
Π‘Π°ΠΊΡƒΡ€Π°Π“Π΅Ρ€ΠΎΠΉ
ΠŸΠΈΠΊΠΊΠΎΠ»ΠΎΠ–Π½Π΅Ρ†
ВсСмогущийБСс
КанСкиМаги
Π›ΡƒΡ„Ρ„ΠΈΠœΠ°Π³ΠΈ
Π―ΠΌΠΈΠ™ΠΎΠ½ΠΊΠΎ
Π”Π΅ΠΊΠΎΠ™ΠΎΠ½ΠΊΠΎ
ДТотароГоросСй
ДТирайяГоросСй
НарутоГоросСй
Π’Π°Π½Π΄ΠΆΠΈΡ€ΠΎΠ’Π»Π°Π΄Ρ‹ΠΊΠ°
Π’Π΅Π³Π΅Ρ‚Π°Π’Π»Π°Π΄Ρ‹ΠΊΠ°
ГСносΠ₯ΠΎΠΊΠ°Π³Π΅
БоросΠ₯ΠΎΠΊΠ°Π³Π΅
Π˜Ρ‡ΠΈΠ³ΠΎΠšΠ°ΠΉΠΎΡˆΠΈΠ½
БаскСКайошин
КакашиЭспада
АстаЭспада
ЭрСнЭспада
Π“ΠΎΠΊΡƒΠœΡƒΠ΄Ρ€Π΅Ρ†
Π¨Π°Π½ΠΊΡΠœΡƒΠ΄Ρ€Π΅Ρ†
Π˜Ρ‚Π°Ρ‡ΠΈΠœΡƒΠ΄Ρ€Π΅Ρ†
Π­Π½Π΄Π΅Π²Ρ€ΠΎΠœΡƒΠ΄Ρ€Π΅Ρ†
ΠœΠ°Π΄Π°Ρ€Π°ΠœΡƒΠ΄Ρ€Π΅Ρ†

Π’Π°ΠΊ ΠΆΠ΅ Π½Π΅ΠΊΠΎΡ‚ΠΎΡ€Ρ‹Ρ… Ρ‡Π΅ΠΌΠΏΠΈΠΎΠ½ΠΎΠ² ΠΌΠΎΠΆΠ½ΠΎ ΠΊΡƒΠΏΠΈΡ‚ΡŒ Π² ΠΌΠ°Π³Π°Π·ΠΈΠ½Π΅ снизу слСва

Π˜ΡΡ‚ΠΎΡ‡Π½ΠΈΠΊ

Classes

anime fighters simulator всС пСрсонаТи

Wukong (Class Shop) standing in spawn opposite side of Boom

Classes are a mechanic that helps you get more yen every minute. They can be upgraded in the lobby by Wukong (Class Shop). Upgrading your class allows you to acquire more yen every minute and trade higher quality champions. Higher Classes can be bought by gaining a certain amount of power for strength, chakra, durability; and yen, which are listed below. You cannot skip a class, for example if you are a Saiyan, you cannot go to Magi, you would have to get Sin, and then get Magi. You also cannot go down a class, such as Magi to Sin.

This page also has the average time to acquire the yen needed for the next class, without extra yen from quests and rewards; and the champions you can get traded with when you unlock that class.

Contents

Fighter

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This class is the starter class (First class you get in game). Being a fighter gives the player 5 yen per minute.

Requirements

Champions can now be traded:

Shinobi

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This is the second class. Being a Shinobi gives the player 10 yen per minute.

Requirements

Time to get with the previous rank

Champions can now be traded:

Pirate

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This is the third class. Being a Pirate gives the player 25 yen per minute.

Requirements

Time to get with the previous rank

Champions can now be traded:

Ghoul

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This is the fourth class. Being a Ghoul gives the player 50 yen per minute.

Requirements

Time to get with the previous rank

Champions can now be traded:

anime fighters simulator всС пСрсонаТи

This is the fifth class. Being a Hero gives the player 100 yen per minute.

Requirements

Time to get with the previous rank

Champions can now be traded:

Reaper

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This is the sixth class. Being a Reaper gives the player 500 yen per minute.

Requirements

Time to get with the previous rank

Champions can now be traded:

Saiyan

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This is the seventh class. Being a Saiyan gives the player 1K (1,000) yen per minute.

Requirements

Time to get with the previous rank

Champions can now be traded:

anime fighters simulator всС пСрсонаТи

This is the eighth class. Being a Sin gives the player 2.5K (2,500) yen per minute.

Requirements

Time to get with the previous rank

Champions can now be traded:

anime fighters simulator всС пСрсонаТи

This is the ninth class. Being a Magi gives the player 10K (10,000) yen per minute.

Requirements

Time to get with the previous rank

Champions can now be traded:

Akuma

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This is the tenth class. Being an Akuma gives the player 45K (45,000) yen per minute.

Requirements

Time to get with the previous rank

Champions can now be traded:

Yonko

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This is the eleventh class. Being a Yonko gives the player 100K (100,000) yen per minute.

Requirements

Time to get with the previous rank

Champions can now be traded:

Gorosei

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This is the twelfth class. Being a Gorosei gives the player 250K (250,000) yen per minute.

Requirements

Time to get with the previous rank

Champions can now be traded:

Overlord

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This is the thirteenth class. Being an Overlord gives the player 750k (750,000) yen per minute.

Requirements

Time to get with the previous rank

Champions can now be traded:

Hokage

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This is the fourteenth class. Being a Hokage gives the player 4.5M (4,500,000) yen per minute.

Requirements

Time to get with the previous rank

Champions can now be traded:

Kaioshin

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This is the fifteenth class. Being a Kaioshin gives the player 15M (15,000,000) yen per minute.

Requirements

Time to get with the previous rank

Champions can now be traded:

anime fighters simulator всС пСрсонаТи

This is the sixteenth class. Being a Sage gives the player 100M (100,000,000) yen per minute.

Requirements

Time to get with the previous rank

Champions can now be traded:

Espada

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This is the seventeenth class. Being a Espada gives the player 1B (1,000,000,000) yen per minute.

Requirements

Time to get with the previous rank

Champions can now be traded:

Shinigami

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This is the eighteenth class. Being a Shinigami gives the player 7.5B (7,500,000,000) yen per minute.

Requirements

Time to get with previous rank

Champions can now be traded:

Hashira

This is the nineteenth class. Being a Hashira gives the player 30B (30,000,000,000) yen per minute.

anime fighters simulator всС пСрсонаТи

Requirements

Time to get with the previous rank

Champions can now be traded:

Hakaishin

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This is the twentieth class. Being a Hakaishin gives the player 150B (150,000,000,000) yen per minute.

Requirements

Time to get with the previous rank

Champions can now be traded:

Otsutsuki

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This is the twenty-first class. Being an Otsutsuki gives the player 450B (450,000,000,000) yen per minute.

Requirements

Time to get with the previous rank

Champions can now be traded:

Pirate King

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This is the twenty-second class. Being a Pirate King gives the player 1.35T (1,350,000,000,000) yen per minute.

Requirements

Requirements

Time to get with the previous rank

Champions can now be traded:

Kishin

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This is the twenty-third class. Being a Kishin gives the player 4.05T (4,050,000,000,000) yen per minute.

Requirements

Time to get with the previous rank

Champions can now be traded:

Angel

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This is the twenty-fourth class. Being an Angel gives the player 12.15T (12,150,000,000,000) yen per minute.

Requirements

Time to get with the previous rank

Champions can now be traded:

Demon King

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This is the twenty-fifth class. Being a Demon King gives the player 60.75T (60,750,000,000,000) yen per minute.

Requirements

Time to get with the previous rank

Π˜ΡΡ‚ΠΎΡ‡Π½ΠΈΠΊ

How to get secret characters in Anime Fighters Simulator

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Roblox Anime Fighters is all about building an army of the most powerful characters you can. There are several different tiers of fighters in this Roblox anime game, ranging from commons all the way up to legendary and mythical. Well, there’s a class even higher than that: secret characters. If you are new to the game, you might wonder about how to obtain these. In this guide, we will walk you through how to get secret characters in Anime Fighters Simulator.

Make sure to check out our Anime Fighters Simulator codes list for some in-game freebies like free Yen, Luck Boosts, XP Boosts, and more!

How to get secret characters in Anime Fighters

There are two different ways to get secret characters in Anime Fighters as of Update 7:

Crafting

Crafting is a new mechanic in Anime Fighters, and it allows you to craft secret characters in each world by doing raids and getting shards. The crafted secret characters are different from those in stars.

The Merchant

The Merchant is a new addition to Anime Fighters in Update 8. Players can visit this new NPC and purchase a secret character from him, but it will cost a lot of Robux. If you opt not to spend any Robux, you should resort to hatching secret characters and crafting them.

Hatching Secret Characters

As for getting secret characters from stars in Anime Fighters, it is completely random. However, you can do a few things to increase your odds and speed up the process.

First, you should always use the Auto Purchase Stars feature by pressing Q at the Crazy Star. This will automatically purchase all the Stars you can afford, making it the most efficient way to hatch them. Combine this with the Auto-sell settings, and you will automate the entire process of buying and selling characters.

To enable auto-sell in Anime Fighters, tap on the Settings icon on the left of the screen. Enable the option to Auto-sell Common, Rare, and Epic characters. Now, every time you Auto Buy your Stars, you will sell them back unless they are a Legendary rarity or higher! You can turn off Epics if you want to fuse them instead, but most people will opt to sell them for Yen.

Thanks to the recent updates, there are many upgrades to unlock as you play Anime Fighters. The ones you want to focus on are Extra Star I and Extra Star II. You will need to reach rooms 24 and 48, respectively, to unlock these upgrades. Extra Star upgrades allow you to open an extra star every time you hatch one.

Finally, you can also spend Robux to buy some optional in-game perks to make the process of getting secret characters easier. Some things we would recommend are the Fast Open Stars and Multi Open. Both of these items are available at the in-game shop, which you can get to by tapping on the cart icon on the left side of the screen.

Π˜ΡΡ‚ΠΎΡ‡Π½ΠΈΠΊ

Gamepasses

Gamepasses are permanent boosts that you can buy only with Robux. Here are all of the gamepasses:

Gamepasses

NameCostDescriptionImage
VIPR$399— 90% off stars!

— Special VIP fighter (your own avatar!)

— VIP role in the official Anime Fighters Discord Server

anime fighters simulator всС пСрсонаТи
2x YenR$399Earn twice as much yen!anime fighters simulator всС пСрсонаТи
2x EXPR$2992x the XP you normally would!anime fighters simulator всС пСрсонаТи
TeleportR$49Teleport to any of the areas you’ve unlocked, from any location.anime fighters simulator всС пСрсонаТи
Small BackpackR$99Store 200 characters more in your inventory! Stacks with large backpack!anime fighters simulator всС пСрсонаТи
Large BackpackR$399Store 1000 pets more in your inventory! Stacks with small backpack!anime fighters simulator всС пСрсонаТи
LuckyR$99Gives +1.0 luck (Stacks)anime fighters simulator всС пСрсонаТи
Super LuckyR$699Gives +2.0 luck (Stacks)anime fighters simulator всС пСрсонаТи
Ultra LuckyR$1999Gives +4.0 luck (Stacks)anime fighters simulator всС пСрсонаТи
Fast OpenR$399You can hatch eggs much faster now! It does stack with everything else!anime fighters simulator всС пСрсонаТи
Multi OpenR$799Open 3 eggs at once, save your precious time!anime fighters simulator всС пСрсонаТи
Extra EquipR$599Equip 2 more extra character in your roster.anime fighters simulator всС пСрсонаТи
Auto ClickerR$69Deals damage to the enemies for you.anime fighters simulator всС пСрсонаТи
MagnetR$149Picks up any yen that you missed around you.anime fighters simulator всС пСрсонаТи
SprintR$29Run a lot faster than you normally would.anime fighters simulator всС пСрсонаТи

What gamepasses should I buy? [ ]

The most popular gamepasses are x2 Yen, x2 EXP and Extra Equips. The Luck gamepasses, Fast Open and Multi Open are also recommended and can significantly increase your chance of hatching rare fighters. The Magnet gamepass is recommended. The Auto Clicker is recommended because it can help in Time Trial and if you are on a device where you cannot download an auto clicker such as XBOX or mobile, it can help you do a lot more damage. The Backpack gamepasses are recommended if you collect fighters. Sprint and Teleport are the most useless gamepasses but they are also the cheapest. Game passes are helpful and highly beneficial, however it’s is not required and is completely possible to get past all worlds and be considered as a pro at anime fighters simulator

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