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Unit Tier List
This page classifies different units to different ranks depending on how good they are in both Story and Infinite mode (excluding S+ Tier). We consider all aspects: SPA, Damage, Range, etc.
S+ Tier (Current meta for Infinite Mode)
Currently, these units are being used to reach the highest wave on the Infinite Mode leaderboard, NOT whether they’re really good or not. Before you add any units, please show proof of it getting to the current world record, or at the very least, provide stats and explain why it is great. Otherwise, it will get deleted and moved.
Note: For the Infinite Mode leaderboard, it is most recommended to go in a trio team or duo team, because you can bring more support units.
Mass Destruction: Units that can inflict big damage on a lot of enemies at a time. They are generally units with huge AoE cone, Huge circle AoE, or Full AoE with big range
Max Wave: 96
S Tier
Best units for Infinite, Story Mode, PvP Mode, and Damage Farming.
NOTE: Most of these units are not permanently S tier, and they can get replaced next update by stronger units.
Mass Destruction: Units that can inflict big damage on a lot of enemies at a time. They are generally units with huge AoE cone, Huge circle AoE, or Full AoE with big range.
A Tier
Good for majority of story but recommended to use units from S tier
B Tier
Units good for Story Modes around lvls 20 to 60.
C Tier
Good Substitute Units for Story Modes around lvls 1 to 30.
D Tier
Discontinued/Unobtainable units
There are currently fourteen units that have been discontinued/Unobtainable.
Capsules
Overview
You can purchase Capsules with Robux from the red vending machine next to the Hero Summon, or obtain them from events such as Treasure Carts and Dungeons. Capsules contain tradable units. Capsule units that are of Rarity epic and higher grant blessings.
Through accessing your inventory you may open capsules as well as exchange capsule rewards for a Capsule [+] a capsule that has a greater chance of giving a Rare Reward.
Every few updates capsules gets replaced with a new type that contains new rewards, leaving the old capsules to never be obtainable again!
Stats Overview
Capsules in your inventory can only be opened. They cannot be equipped, fed, etc. They can only be equipped in game if you are doing Treasure Carts and one of your units are swapped to a capsule. They can only be equipped if Opening then brings up a vertical bar and a horizontal spinning tape like a slots machine, which spins and where your bar ends is your prize. The slot machine will sell one capsule for 75 Robux, or 5 capsules for 350 Robux.
The chances of rarity from the machine
Exchanging Capsule Units
You can exchange extra capsule units for a Capsule [+]. Note that these are different from the standard bought Capsules. These new Capsule [+] are 4 star units, and appear to have a better ratio for winning Rare, Epic and Legendary Units.
Rates are:
Effects and Mechanics
There are characters in the game who do not do just straight out attack damage, but have extra effects, like burn and bleed damage.
Contents
Gameplay Tips
Most of these abilities will not stack on top of itself, therefore you are advised to space out your effect dealing units along the map if possible (Although, this obviously isn’t an effective strategy for Erwin). Different abilities will stack, so you can have a unit take burn, bleed and poison damage at once. The Black Flames ability is not a fire ability, so that can stack as well. When spreading your units along the map, it is recommended to set your units to ‘strongest’ to maximize the amount of enemies hit.
Poison
Poison causes an effected enemy to lose health gradually over a 21 second duration. Poison effect does not stack with itself, so space out your units for maximum efficiency. Additionally, poison does not slow a target, despite popular belief. Once hit by a unit with poison, the enemy takes x6 damage dealt every 3.5 seconds for another 21 seconds, effectively dealing another x6 attacks every 3.5 seconds over time. There has been some confusion over the unit Purple Smoke, based on Pannacotta Fugo from JoJo’s Bizarre Adventure. Unlike the anime character, he doesn’t deal poison damage in this game.
Current units in the game with Poison are:
Summoning
An ability of several characters is to be able to summon units that travel along the path from the base to the enemy spawn point. When a unit hits an enemy, the enemy takes damage equal to the summoned unit’s current HP, and the summoned unit takes damage based on the enemies attack. Once the summoned unit runs out of HP, it vanishes. Feeding a character to raise its level will also raise the HP of its summon as a result.
Characters that can summon are:
Income
These characters can provide extra income at the start of every new round. Cost orb is recommended for these units (Except for Nami and Whis)
Characters that are able to support other characters are:
An ability to permanently lower the movement speed of the enemy hit. A very powerful and meta defining ability.
Currently there are only 2 units who can slow enemies upon hit. They are:
Bonus Damage per Wave
Some unit have an ability which grants them additional bonus damage for every new wave. This is better for infinite mode obviously, but can help with story or trials. Upgrading the unit further will not remove this bonus.