borderlands 3 калькулятор навыков
Vladof Ingenuity
Moze’s Maximum Shield and Shield Recharge Rate are increased, and she gains resistance to Shock Damage.
My Little Friend
Iron Cub spawns with an Incendiary Vladof Assault Rifle in addition to Iron Cub’s other weapons.
Nitrotrinadium Engines
Iron Bear gains increased Maximum Fuel and Action Skill Cooldown Rate.
Security Bear
Iron Bear (IB) gains a bubble shield that reduces damage taken, while Iron Cub (IC) gains more Damage Reduction.
‍IB Shield Capacity: 50% Max-Heath
IB Shield Recharge Delay: 5s
‍IB Damage Reduction: +25%
‍IC Damage Reduction: +50%
Explosive Punctuation
When Moze deals Splash Damage, her Action Skill Cooldown Rate is briefly increased.
This effect stacks, but has a short Duration.
Duration: 3s
Hammerdown Protocol
Instead of a volley of conventional rockets, the Vanquisher Rocket Pod launches a single rocket with a nuclear warhead, dealing massive Radiation Damage.
Damage: +380%
‍Mag Size: 1
Lock and Speedload
The V-35’s Reload Speed is greatly increased and it now fires a 5-round burst.
Reload Speed: +25%
Salamander
The Salamander is a flamethrower that deals Incendiary Damage to enemies at close range.
Though the Salamander has infinite ammo, it drains Fuel with use.
Means of Destruction
Whenever Moze deals Splash Damage, there is a chance to add ammo to her currently equipped weapon’s magazine, with a smaller chance to return a grenade.
This skill has a short cooldown.
Cooldown: 0.3s
Feature Creep
Iron Bear (IB) and Iron Cub (IC) gains increased Damage and Damage Resistance.
Redistribution
After Moze scores a Critical Hit, she regenerates ammo and health for a few seconds.
The lower her health, the more powerful the health regeneration.
Duration: 3s
Matched Set
Moze’s currently equipped weapon gains a stacking bonus to Magazine Size or decreased Heat per Shot for every equipped gear piece that has a matching manufacturer.
Desperate Measures
Moze’s Gun Damage and Iron Bear’s Hard Point Damage are increased depending on how low Moze’s or IB’s health is.
The lower her health, the greater the increase.
Specialist Bear
Equipping two of the same Weapons on Iron Bear (IB) or Iron Cub (IC) increases the damage they deal.
IB/IC Damage: +60%
Wild Swing
Whenever Bear Fist hits an enemy, it deals random bonus Elemental Damage to that enemy and all enemies nearby.
Bonus Elemental Damage: +35%
Force Feedback
Whenever Moze scores a Critical Kill, her shields immediately begin recharging and she instantly regains a portion of her shield.
Max-Shield Restore: 10%
Efficiency Engine
Moze gains increased Gun Damage.
The longer Iron Cub has been active, the greater the bonus.
Gun Damage/s: +0.5%
Close the Distance
Instead of punching, Bear Fist now launches its fist forward and grabs enemies at greatly increased range, dealing Shock Damage and pulling them back to Iron Bear.
Short Fuse
Whenever Moze deals Gun Damage, there is a chance of a Secondary Explosion centered on the target.
Explosion Chance: 20%
‍Explosion Damage: 50% of Gun Damage
Cloud of Lead
Occasionally, Moze’s and Iron Bear’s shots will deal additional Incendiary Damage and won’t consume ammo.
Scorching RPM’s
Moze gains increased Fire Rate and Critical Hit Damage.
Iron Bear (IB) gains increased Hard Point Damage.
Scrappy
While moving, Moze’s Gun Damage, Handling, Weapon Swap and Mode Switch Speed are increased.
Stoke the Embers
Increases Moze and Iron Bear’s Incendiary Damage.
Capacitive Armature
When Railgun hits an enemy, it chains to nearby enemies, dealing reduced Shock Damage to more targets.
Dakka Bear
Adds a manned turret to the back of Iron Bear (IB).
While manned, Iron Bear and its rider gain Increased Damage.
If Iron Cub (IC) is equipped, it gains Increased Damage instead.
IB Damage: +50%
IB-Turret Damage: +125%
IC Damage: +20%
Never Going to Give You Up
Whenever Moze or Iron Bear applies a Status Effect to an enemy, Iron Bear gains Fuel.
This skill has diminishing returns.
Big Surplus
While Moze’s Action Skill is cooling down, all damage she deals gets bonus Incendiary Damage.
Grizzled
Kill Skill
Killing an enemy reduces Iron Bear’s (IB) Cooldown.
This skill has diminishing returns
Bear Fist
The Bear Fist is a pneumatic-driven fist that deals massive damage to a single target at close range.
Corrosive Sabot Round
Railgun now fires a specialty round that deals reduced damage and explodes after a short delay.
Railgun shots now deal Corrosive Damage with reduced Fuel Drain and increased Magazine Sizes.
Shockhammer
Bear Fist is now capable of sustained rapid fire punching.
Additionally, Bear Fist has reduced Fuel Drain and deals Bonus Shock Damage with each hit.
Musical Chairs
Occasionally, the V-35 fires a Singularity Grenade that pulls in nearby enemies before exploding.
Singularity: Every 7th grenade
Target Softening
The Vanquisher Rocket Pod deals greatly reduced damage per rocket, but fires in a 6-rocket spread.
Additionally, enemies hit by Vanquisher Rocket Pod rockets take increased damage from all sources.
Baby Nukes
Whenever Iron Cub is deployed or destroyed, it triggers a nuclear explosion, dealing massive Radiation Damage.
Iron Cub
Moze summons Iron Cub in place of Iron Bear.
Iron Cub equips two of whatever weapon is equipped in the remaining Action Skill slot.
While deployed, Iron Cub follows Moze and will target and attack enemies for the duration.
Skills that affect Iron Bear affect Iron Cub.
Iron Cub still uses Fuel, but uses less of it and deals less damage (because it’s smaller).
Minigun Augment
The Minigun is capable of sustained rapid fire.
Firing for long periods causes the Minigun to overheat, rendering it inoperable for a few seconds.
Biofuel
Whenever Moze or Iron Bear ignites an enemy, they both regenerate health for a short time.
Duration: 8s
Limit Break
Moze gains increased Action Skill Cooldown Rate whenever she or Iron Bear inflicts a Status Effect on an enemy.
This effect stacks.
Max Stacks: 10
Stack Duration: 12s
Behind the Iron Curtain
Moze’s Shield Recharge Delay is reduced, and her Shield Recharge Rate is increased.
Deadlines
Firing Iron Bear Weapons drains less Fuel.
Killing an enemy while Iron Bear is active increases Fuel.
This skill has diminishing returns.
Auto Bear
After Moze exits Iron Bear, it will remain deployed in place for a short time.
While Auto Bear remains active, it will target and attack nearby enemies until its duration ends, then it will charge at an enemy and self-destruct.
Duration: 15s
Explosive Fury
Moze and Iron Bear gain increased Status Effect Damage and Status Effect Chance.
Skill currently fully ineffective!
Rushin’ Offensive
Moze can sprint and shoot at the same time.
While sprinting Moze’s weapons gain Lifesteal.
Lifesteal (sprinting): +8%
Exploding. Bullets.
Minigun fires Explosive Rounds that deal increased Splash Damage, but its Fire Rate is decreased.
Fired Up
Whenever Moze or Iron Bear applies a Status Effect to an enemy, she gains increased Fire Rate and Burst-Fire Delay for a short time.
This effect stacks.
Fire Rate: +5%
Burst-Fire Delay: +5%
‍Max Stacks: 5
‍Stack Duration: 12s
Tenacious Defense
Whenever Moze’s shield is fully depleted, she instantly restores a portion of her shield, and her Gun Damage is increased for a short time.
This skill can only trigger after Moze’s shields have fully recharged.
Max-Shield Restore: 40%
Gun Damage: +30%
‍Duration: 30s
Pull the Holy Pin
Moze’s grenades have a chance to score a Critical Hit, dealing greatly increased damage.
Sources of Critical Hit Damage do not affect grenade Critical Hits.
Torgue Cross-Promotion
All Splash Damage dealt by Moze has a chance to double in size.
Additionally, Moze and Iron Bear deal increased Splash Damage.
Some for the Road
Moze gains infinite ammo for a few seconds after exiting Iron Bear or after Iron Cub ends.
Duration: 5s
Drowning in Brass
Kill Skill
Killing an enemy grants Moze a stack of Drowning in Brass.
For each stack of Drowning in Brass, Moze’s Fire Rate is reduced, but Gun Damage is increased for her, Iron Bear, Iron Cub and other allies.
Max Stacks: 3
Stack Duration: 15s
Like a Ghost
Zane and his Digi-Clone gain a chance to ignore bullets.
This chance is increased for a few seconds after activating an Action Skill.
This effect stacks.
Max Stacks: 2
Stack Duration: 8s
Nanites or Some Shite
Zane and his allies gain Health Regeneration, increased Reload Speed, and greatly improved Shield Recharge Delay while near his Barrier.
Almighty Ordnance
Hold down [action-skill] or [grenade] while SNTNL is deployed to paint a target area.
This can only be used once per Action Skill use.
‍SNTNL fires a missile barrage at that area, and if an enemy is killed, SNTNL’s duration is reset.
Missiles per Barrage: 4
Really Expensive Jacket
Elemental Status Effects applied to Zane have reduced duration.
Double Barrel
The Clone is equipped with a copy of Zane’s Current Weapon when activated.
Swapping places with the Clone causes Zane and his clone to gain increased Gun Damage.
Gun Damage: +25%
‍Item Duping: 100%
Quick Breather
Whenever Zane swaps places with his Clone, his shield immediately begins recharging and restores health to his Clone.
Clone Restore: Up to 50% Max-Health
Cool Hand
Kill Skill
Zane gains increased Reload Speed.
After killing an enemy, Zane’s Reload Speed is increased for a few seconds.
Max Stacks: 2
Stack Duration: 8s
Press [action-skill] or [grenade] during Fight for Your Life if Digi-Clone is active to destroy the clone and immediately gain a Second Wind with full health.
Max-Health Restored: 100%
Proliferation
Zane’s MNTIS Shoulder Cannon gains Additional Charges and deals Increased Damage based on the number of charges remaining.
Cannon Charges: +2
‍Cannon Damage /charge: +20%
Schadenfreude
Whenever the Clone takes damage, Zane’s shield is restored by a portion of that damage.
Shields Restored: 100.0% of Clone Damage taken
Doppelbanger
Hold down [action-skill] or [grenade] to end the action skill early.
When Zane’s Action Skill is ended, the Clone explodes, dealing Splash Damage to all nearby enemies.
The more Action Skill time remaining, the greater the damage.
Digital Distribution
If Zane takes health damage while the Clone is active, a portion of that damage is shared to his Clone instead.
Shared Health Damage: 75.0%
Boomsday
SNTNL adds a rocket pod to its primary weapons, allowing it to shoot rockets as well as machine guns.
Salvation
Kill Skill
After killing an enemy, Zane’s weapons gain Lifesteal for a few seconds.
Duration: 8s
Futility Belt
Kill Skill
After killing an enemy, all elemental damage Zane takes is converted to non-elemental damage.
Zane gains resistance to non-elemental damage.
Damage Reduction: +15.0%
‍Duration: 8s
Tunnel Vision
While moving, Zane gains increased Accuracy and Handling.
The quicker Zane moves, the greater the bonus.
Sheer Will
Zane gains increased Action Skill Cooldown Rate.
Scoring a Critical Hit increases this effect.
This effect stacks.
Max Stacks: 15
Stack Duration: 8s
Hearty Stock
Zane gains increased Maximum Shield Capacity.
Adrenaline
Zane gains increased Action Skill Cooldown Rate.
This bonus is based on the amount of shields he has.
The more percent full, the greater the bonus.
Confident Competence
While Zane’s shields are active, he gains increased Gun Damage and Accuracy.
This bonus is based on the amount of shield he has.
The more percent full, the greater the bonus.
Gun Damage: up to +35%
‍Accuracy: up to +33%
Fractal Frags
Kill Skill
The Digi-Clone throws a copy of Zane’s current grenade mod when it is first activated.
If the Digi-Clone is killed, it drops a free grenade.
Killing an enemy while the Digi-Clone is active gives the Clone a chance to throw a grenade.
Grenade Chance: 30%
Synchronicity
Whenever one or more of Zane’s action skills are active, he gains increased Gun Damage for each active action skill.
Commitment
Kill Skill
Zane gains increased Gun Damage and Action Skill Cooldown Rate.
This effect stacks.
Max Stacks: 2
Stack Duration: 8s
Binary System
Whenever Zane swaps places with his Clone, a Cryo Nova is triggered around Zane and his Clone.
MNTIS Shoulder Cannon
Zane equips a Shoulder Mounted Cannon.
Pressing [action-skill] or [grenade] causes Zane to fire his cannon at his crosshairs and consume one charge.
Max Charges: 3
‍Cooldown: 12s
Barrier
Drop a deployable Barrier that blocks incoming projectiles.
Zane and his allies can shoot through the Barrier, dealing increased Gun Damage.
Pressing [action-skill] or [grenade] while Barrier is active picks up and holds the Barrier, but the size and bonuses are decreased.‍
Amp Damage: +25%
Duration: 14s
Cooldown: 24s
Static Field
SNTNL emits a static field that sends a Shock Beam to nearby enemies, draining their shields and replenishing Zane’s.
Cooldown: 2s
Headsman’s Hand
Kill Skill
Zane gains increased Critical Hit Damage.
Max Stacks: 2
‍Stack Duration: 8s
Which One’s Real
Enemies are more likely to target the Clone for a few seconds after it’s summoned and after swapping places.
Duration: 4s
Violent Speed
Kill Skill
After killing an enemy, Zane gains increased Movement Speed for a few seconds.
Max Stacks:В 2
Stack Duration: 8s
Our Man Flynt
While aiming down sights, Zane’s weapons deal Bonus Damage and automatically apply their Status Effect when he scores a Critical Hit.
Bonus Damage: +25%
Boom. Enhance.
Whenever Zane summons his Digi-Clone, it consumes up to 3 grenades.
For every grenade consumed, the Digi-Clone gains increased Gun Damage, Max Health, Fire Rate, Reload Speed, and Digi-Clone Duration.
Gun Damage /grenade: +20%
‍Max-Health /grenade: +81%
‍Fire Rate /grenade: +5%
‍Reload Speed /grenade: +31%
‍Clone Duration /grenade: +25.0%
Violent Momentum
Zane’s Gun Damage is increased while moving.
The quicker he moves, the greater the Gun Damage bonus.
Donnybrook
Kill Skill
Whenever Zane kills an enemy, he and his Digi-Clone receive increased Gun Damage and gain Health Regeneration for a few seconds.
Max Stacks: 2
‍Stack Duration: 8s
Calm, Cool, Collected
Whenever Zane Freezes an enemy, his shield instantly begins recharging.
If Zane’s shields are already full, he regenerates health for a few seconds.
If Zane’s health is already full, his Action Skill Cooldowns and Durations are immediately reset.
Max-Health Regen/s: up to 3%
Regen Duration: 3s
Death Follows Close
All of Zane’s Kill Skills gain increased effect and duration.
Kill Skill Bonus: +25.0%
‍Kill Skill Duration: +7s
Seein’ Red
Activating an Action Skill automatically activates all of Zane’s Kill Skills.
Kill Skill Bonus: +15%
Rise to the Occasion
Zane gains Health Regeneration.
The lower his shield is, the higher the bonus.
Distributed Denial
Zane’s Barrier gains the effects of his currently equipped Shield Mod.
Additionally, shield effects are applied to all allies near the Barrier.
Bonuses to Zane are reduced.
Wetwork
Whenever Zane kills an enemy with his Shoulder Cannon, that enemy explodes into an Elemental Puddle.
Charged Relay
Whenever Zane or an ally touches the Barrier, they gain increased Movement Speed and Reload Speed for a few seconds.
Reload Speed: +20%
‍Movement Speed: +11%
‍Duration: 8s
After moving away form Barrier.
Praemunitus
Zane and his Digi-Clone gain increased Magazine Size.
Drone Delivery
SNTNL will occasionally drop a free grenade based on Zane’s current grenade mod while attacking enemies.
Cooldown: 15s
Bad Dose
SNTNL occasionally shoots out a beam of Radiation that weakens enemies and buffs Zane.
For every weakened enemy, Zane’s Movement Speed and Fire Rate are increased.
‍Weakened enemies have decreased Movement Speed and Attack Speed.
Fire Rate /enemy: +2%
‍Movement Speed /enemy: +6%
Duration: 12s
‍Cooldown: 8s